I am currently working with the Oculus Rift, Quest, and Go. I also test with an HTC Vive. I am looking into purchasing the Valve Index next. As far a game engines go, I currently design and develop with Sansar. However, I used to build with Unity3D and Unreal. I had a couple developers do all the programming. I enjoy designing virtual worlds for clients and creating the assets for them.
In the Summer of 2019, I was asked by Canon USA if I could test there new WiFi Camera API (CCAPI) with an interesting project. I suggested Photogrammetry and off we went. I was fortunate enough to get help from photographer Greg Hollins. You can see the results here.
I liked the project so much, I have built a photo studio (in my home studio) so I can stay with it. Of course, I only use Canon cameras and lenses. For software, I use Agisoft Metashape. Most importantly, Greg Hollins is guiding me along the way!!
After 6 years of learning how to do a little bit of everything in computer art, I landed a job as a Sr. 3D Artist at a local university. I then formed a small team of 3D Artists, brought professional Video Production to the university and later ran a team of Interactivity Developers.
About 13 years ago, I was testing and developing virtual worlds for targeted online courses. This led me to attend the Game Developers Conference in 2010 where I was introduced to Augmented Reality. I moved forward, working with game developers and 3D Artists, to test different game engines. We then implemented Unity3D. Our focus was to output to browsers using WebGL.
I began my career working as a generalist in computer art. I designed Store Displays, taught 3D Modeling and Animation, and worked in Retail Advertising. During this time, I was also a freelance artist doing sign animation, web design, and brochures.